Killer Inn -- Environment Concept Art - Part 2

Here is a selection of the Concepts I did for the environments of Killer Inn.

A lot of the concepts are at a rough stage as we had a constraint of time, leaving the subtle design to the extraordinary 3D artists.
It was a project where I learned a lot, something I really enjoyed.

The team was great too, composed of senior and junior artists, all very talented and passionate.
Some of the concepts might look a bit weird, it is because I had to delete the notes. ;D

I hope you like it!

Concept for the huge clock tower.

Concept for the huge clock tower.

Concept of the vista.

Concept of the vista.

Early concepts of what the exterior of the levels might look like.

Early concepts of what the exterior of the levels might look like.

Final concept of Lunum wing level. I used some 3D assets made by our art team as a guideline.

Final concept of Lunum wing level. I used some 3D assets made by our art team as a guideline.

Exterior facade of the banquet-hall in Solarium wing level.

Exterior facade of the banquet-hall in Solarium wing level.

Buttresses concept.

Buttresses concept.

Trophy room main door concept.

Trophy room main door concept.

Gazebo concept.

Gazebo concept.

Lunum wing building's main entrance concept.

Lunum wing building's main entrance concept.

Roof decorations for the trophy room building.

Roof decorations for the trophy room building.